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we are working on our stretch goals, what we can do if we raise more money. How about instead of moving the goal posts out further, just focus on delivering wh
by wavephorm 14y ago
we are working on our stretch goals, what we can do if we raise more money.
How about instead of moving the goal posts out further, just focus on delivering what was presented in the Kickstarter video.
- bryanlarsen 14y agoAgreed. The vast majority of their pledges are for the $95/$99 console. Margins are going to be tight at this price, so even though the gross is pretty high, net is not. They're going to have to be careful with their money and not get distracted by the big numbers.
- mnicole 14y agoThis is something that bothers me about Kickstarters that raise more than they wanted; they think that it means they'll have the funding to continue to ideate and act on it. Considering the string of blog posts about money disappearing from these projects after all of the payments and fees regarding the service, wages, health insurance and R&D itself are said and done, it's concerning.
- nooneelse 14y agoI've friends doing prep-work on a Kickstarter project, and they are thinking along the lines of any stretch goals being more in the direction of concrete business expansion steps. Such as funding specific trade-show entries and ad buys. To me, I think that seeing that on a Kickstarter page would sound more reassuring. Like the inventors are thinking realistically about the future. But I might be bit biased, so I (and I'm sure they) would welcome thoughts from someone else that is dubious of the usual stretch goals.
- mnicole 14y agoYeah, I think Penny Arcade has the right idea by letting people know that after the initial goal is met, there are hidden and pre-discovered goals that they are sure they can attain with that extra funding. That foresight is important, so long as they have the experience to know it is plausible.