7 ms·
Q: any resource to learn about modern approaches for real time game protocols?
by ltr_ 2y ago
Q: any resource to learn about modern approaches for real time game protocols?
- xeonmc 2y agoPart 1: https://www.youtube.com/watch?v=W3aieHjyNvw https://www.youtube.com/watch?v=W3aieHjyNvw Part 2: https://www.youtube.com/watch?v=odSBJ49rzDo https://www.youtube.com/watch?v=odSBJ49rzDo
- cobalt 2y agoAnd https://www.youtube.com/watch?v=A5KW5d15J7I https://www.youtube.com/watch?v=A5KW5d15J7I
- Thaxll 2y agoOne of the best: https://gafferongames.com/ https://gafferongames.com/
- shdh 2y agoDefinitely the best
- liontwist 2y agoThe main difference in modern games is the set of things in the world that might need sync has grown, much more than the available bandwidth. So need sophisticated logic to filter what needs to be updated in a given frame based on relevance, to fit within a packet, And of course now you need cloud systems for matchmaking, telemetry, etc.
- mfatihmar 2y agoshameless plug: https://github.com/0xFA11/GameNetworkingResources https://github.com/0xFA11/GameNetworkingResources
- nazka 2y agoThank you for sharing! Do you have any state of the art project or article or pattern etc... I should start diving into?