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Jeremy Couillard's video games capture what it's like to be alive
- deisteve 2y agogetting similar vibes to LSD: Dream Emulator for Playstation 1 without the obviously shockingly grotesque and creepy atmosphere. https://www.youtube.com/watch?v=oxdw5GnoMK4 https://www.youtube.com/watch?v=oxdw5GnoMK4 I like it! Just wish I had the same passion I used to have for video games, after I hit mid 30s I just stopped playing. Anytime I start to dabble again I can't help but feel anxiety from having spent so much time on video games in my youth and late adult hood.
- sunnybeetroot 2y agoI am the same, unless I am playing them with a friend as a means of socialising, I begin to regret not having spent my time doing something more productive.
- alienbirds 2y agoEscape From Lavender Island is also available to play on Steam - Windows only though it seems - https://store.steampowered.com/app/2164310/Escape_From_Lavender_Island/ https://store.steampowered.com/app/2164310/Escape_From_Laven...
- gareth_untether 2y agoIt takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!
- hresvelgr 2y agoI think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.
- koe123 2y agoI don’t quite understand your last point. Why not use generative AI? I think it could really empower indie devs for instance.
- zimpenfish 2y ago> I think it could really empower indie devs for instance. I think indie devs are already pretty empowered with the number of small game engines, etc., given the quantity - and quality - of stuff they're putting out (just look at itch.io).
- Mrdarknezz 2y agoHow is that an argument against making things better?
- zimpenfish 2y agoIt's an argument against genML being somehow required to empower indie devs (when it clearly isn't).
- koe123 2y agoI’m not sure I understand. Its not required, as is evidenced by all the amazing indie games we have already pre AI. But if it helps, why not? Maybe this way there can be even more great games.
- wly_cdgr 2y agoI'm a fan, but I wouldn't really call his stuff games. More like art that uses game tropes as a tool of expression.
- netdevnet 2y agoWhat makes a game a game though? Do you necessarily need action and damage points?
- YurgenJurgensen 2y agoThat’s easy: At least one of the following: A failure state, a success state or a score.
- dpig_ 2y agoHelp me out here, I'm blanking on Minecraft's failure state, success state and scoring system?
- okasaki 2y agoThe failure state would be 0 health?
- _aavaa_ 2y agoOnly if you play hardcore mode, otherwise you respawn.
- SalientBlue 2y agoThat's still a failure state. A failure state doesn't need to permanently end the game, just be something you try to avoid.
- _aavaa_ 2y ago
- adamdiy 2y agothe premise of the game somewhat reminds me of the book Lanark (great and bizarre) ~"A young man awakes alone in a train carriage, he has no memory of his past. He soon arrives in Unthank, a strange Glasgow-like city in which there is no daylight and whose disappearing residents suffer from strange diseases, orifices growing on their limbs and body heat fading away" https://en.wikipedia.org/wiki/Lanark:_A_Life_in_Four_Books https://en.wikipedia.org/wiki/Lanark:_A_Life_in_Four_Books
- veunes 2y agoI've never heard about Jeremy Couillard's work. Using video games as a medium for intersection of digital culture and contemporary art. Quiet cool and interesting
- mauriciolange 2y ago...to be alive today, the title without the "today" means something different