8 ms·
Go on steam and look at the recent reviews for older but still popular fps games. Gamers complain about cheaters constantly and will negatively review games cau
by eezurr 2y ago
Go on steam and look at the recent reviews for older but still popular fps games. Gamers complain about cheaters constantly and will negatively review games cause of it
- choo-t 2y agoThey're demanding a way to handle or ban cheater, not requiring TPM, that's a non sequitur.
- RHSeeger 2y agoYou're being disingenuous here, or just missing the point. The point being made was the gamers are demanding game developers stop cheaters... and that secure boot (and related ways to lock down the computer) is one of the primary tools they know to use to do that.
- choo-t 2y ago> The point being made was the gamers are demanding game developers stop cheaters... and that secure boot (and related ways to lock down the computer) is one of the primary tools they know to use to do that. That's akin to saying that, as people want security on the street, mandatory strip search as soon as your exit your home is fair game. Asking for a result doesn't give a blank-check for all the measures taken toward this result.
- RHSeeger 2y agoI agree, but it doesn't change the fact that it's one of the primary reasons they're doing it. And "strip searches on the street" may not happen, but "Stop and Frisk" certainly is/was. And it was very much done because people were complaining about crime and safety. And it was done regardless of whether or not it was right, or effective, or even legal.
- brookst 2y ago[flagged]
- choo-t 2y agoYou cannot "prevent" cheating, you can at best mitigate it, it's a balance. There plenty of way to mitigate cheating in game, but the game industry is focusing on the ones where they don't bear the cost and only the customer will (and this view is in part due to the model of F2P games, where banning cheater is useless as it doesn't cost them anything to create a new account). Letting game developer having complete control and spying on the device playing the game is fine in a physical tournament were they provide the device, but it's insanity when it's the user own device in its home.
- user_7832 2y ago> There is no technical way to prevent cheating in advance without secure boot. I'm not really sure I buy this. I can't really give a way that can guarantee no cheating but I know for example games like Genshin Impact run almost all the code (dmg calculation etc) server-side. Perhaps something that's an extension of Geforce Now might be the best "anti-cheat" technically speaking.
- jprete 2y agoTo run anti-cheat in that way, you need all game mechanics to be run server-side, and you need to not let the client ever know about something the player should not know - e.g. in a first-person shooter you need to run visibility and occlusion on the server too! Otherwise the cheating will take the form of seeing through walls and the like. This is going to boost the cost of the servers and probably any game subscription, and might lead to bandwidth or latency problems for players - just to avoid running any calculation that is relevant to game balance on player hardware.
- choo-t 2y agoWell yeah, that's the correct way to run a server, don't send information you don't want the user to get. But as you are pointing out, forcing client-side intrusive anti-cheat is cheaper, thus this as nothing to do about preventing cheating, but about reducing cost.