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That's amazing! And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like. It's built with babylonjs?
by winnie_ua 2y ago
That's amazing!
And it weights only 45 MiB!
How did you achieve this? And most of it is sounds, what looks like.
It's built with babylonjs?
- guigui 2y agoThree.js. Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.
- winnie_ua 2y agoI really liked art style! Looks great with minimum textures :) Great job!
- SuperHeavy256 2y agoIf this is your idea of "isn't that detailed"... please make a full game that isn't that detailed. More detail would actually subtract from the experience. Keep it like this. This feels just right.
- seoulmetro 2y agoWhy are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre. It reminds me of standard indie games with cel shading.
- alisonatwork 2y agoThis is the thread that is here to remind us that lots of people in the tech industry aren't gamers, and especially not PC/indie gamers.
- efilife 2y agoBecause it looks pleasant
- seoulmetro 2y agoJust looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower. Reminds me of old flash games, just with high resolutions.
- swah 2y agoAnd that shader that makes everything glows... most of us aren't checking gaming releases on Steam so it just broke a barrier maybe.
- meheleventyone 2y agoArt direction > technical prowess.
- seoulmetro 2y agoThe art direction is non-existant here. I think people are just liking the technical smoothness of it but it uses a 3D library for that?
- meheleventyone 2y agoStrong disagree, art direction is about how the game looks. For example this is their choices for how to render the scene and how they achieved that technically: https://x.com/glecollinet/status/1783805898428715070 https://x.com/glecollinet/status/1783805898428715070 I honestly don't understand how you could look at something with that strong a visual style and think there was no intention.
- seoulmetro 2y agoJust because you use the standard graphics development blocks of a game does not mean it has significant art direction. Why is there a couch with no real TV, why is there an opening at the top with no couch or seat looking out, why are all the development techniques just base level shader passes? Why is there no new take on what space ship interiors look like? Why is there no detail?