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Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while sim
by superMayo 2y ago
Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!
- KeplerBoy 2y agoCould you not just use a parallel projection (which should be the default for this kind of 3d scatter plot)?
- superMayo 2y agoYes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).
- danbruc 2y agoIn cinematography that is called a dolly zoom [1] and it is best known for being used in Vertigo [2] and Jaws [3]. [1] https://en.wikipedia.org/wiki/Dolly_zoom https://en.wikipedia.org/wiki/Dolly_zoom [2] https://www.youtube.com/watch?v=G7YJkBcRWB8 https://www.youtube.com/watch?v=G7YJkBcRWB8 [3] https://www.youtube.com/watch?v=_eO_5q5dR9M https://www.youtube.com/watch?v=_eO_5q5dR9M
- oneeyedpigeon 2y agoI love how that transition is relative to the scroll position rather than working off a breakpoint. Did you consider doing the same thing with the first bar chart? I think it would be nice to slowly reveal the standings :)