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How is antialiasing implemented in the Rive renderer? It doesn't appear to be using MSAA. I took a look at the source code, I found some shaders that mention co
by qmathe 2y ago
How is antialiasing implemented in the Rive renderer? It doesn't appear to be using MSAA. I took a look at the source code, I found some shaders that mention coverage and AA, but I cannot figure out how it works.