8 ms·
It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, wa
by devit 3y ago
It seems that a lot of basic information is missing in the review:
1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not?
2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it?
3. Can you run VR games on a PC with multiple desktop GPUs and stream to it? How does it compare to current high-end and ultra-high-end VR headsets?
- robin_reala 3y agoOn number 3, definitely not.
- zeusk 3y agoYou can always make an app to stream H265 content from any device :) Windows even has support for IndirectDisplayDevices - I'm not sure how openXR or SteamVR handles those, however.
- robin_reala 3y agoThat gives you a flat video presumably, not a VR game.
- zeusk 3y agoHuh, you think VR is some special non-flat surface? All render target surfaces are a 2D texture
- jhatax 3y agoThis review from TheVerge answers some of your questions: https://www.theverge.com/24054862/apple-vision-pro-review-vr-ar-headset-features-price https://www.theverge.com/24054862/apple-vision-pro-review-vr... I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.
- MBCook 3y agoI’m excited about the Vision Pro but I now see why some reviewers called the FaceTime “Personas” creepy. They’re like talking paintings in the Haunted Mansion ride with bunch of blur and depth of field. It’s way too weird. Joanna’s looks a bit like she’s been stuck as the replacement person in the Mona Lisa. A static picture of you or maybe your Memoji (remember those?) would be far preferable. I’m surprised Apple is shipping Personas.
- crooked-v 3y agoI'd rather have just a VRChat avatar. Hook up the eye tracking and the mouth visemes and it'll probably be more likable than the Personas are.
- zmmmmm 3y agoyeah ... i regularly do Workrooms meetings with avatars and i have to say it looks and feels much less creepy - safely outside the uncanny valley but still conveying all our natural expressions. It's actually quite weird when I think about how much I forget we are avatars and just talk to the other person as if it is really them.
- willis936 3y agoThey've also shipped memojis. Facebook has also shipped meta. All the money in the world can't buy you an understanding of your market.
- MBCook 3y agoMemojis work. They not be a style you like, I’m meh, but they work. This seems alpha. I’m sure it’s a hard problem but I feel like waiting a bit longer would have done them a better service.
- layer8 3y agoThey look like the 3D version of police drawings.
- jsheard 3y agoFor #3 the question is how you're going to control the games, when the overwhelming majority of existing VR games are built for dedicated VR controllers rather than hand tracking. Streaming games from a PC to a standalone headset over WiFi has been proven to work with the Quest, but that has proper controllers.
- crooked-v 3y agoI feel like the simple hacky solution there is to use Joycons connected directly to the PC for the buttons/thumbsticks. Attach the control inputs to whatever virtual tracking points the vOS app is supplying and voila.
- jsheard 3y agoJoycons don't have absolute positioning, only relative, they're not good enough for VR. There is one way you could do it, if you have a Valve Lighthouse setup then you could use Index or Vive controllers, but that would require manually calibrating the two independent tracking systems to align with each other and it's not exactly a cheap solution if you don't already have the gear. It's a very niche setup, but a few people already use it in order to combine Lighthouse-based body trackers with a non-Lighthouse headset.
- crooked-v 3y ago> Joycons don't have absolute positioning, only relative, they're not good enough for VR. The point would be that you don't use them for positioning at all, just buttons/thumbsticks. If you've using a Virtual Desktop-like app on the headset then it's already got positioning from the hand tracking.
- jsheard 3y agoOh right, I get you. Yeah that could kinda work but it's putting a lot of faith in the accuracy of the hand tracking. I suppose an ambitious implementation could try to fuse the hand tracking data with the IMU data from the Joycons for better resolution.
- deleted 3y ago[deleted]
- ericmcer 3y agoIt does read well as a non-technical review though, where a user would only make note of those things if they were lacking. If the passthrough looked artificial and weird you would imagine that would have come up.