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The problem is that Unity is a game engine, not a game framework. That means that any code you do will be following their architecture and using their features.
by maushu 3y ago
The problem is that Unity is a game engine, not a game framework. That means that any code you do will be following their architecture and using their features. The game logic gets really tight to the engine.
...unless you are Brian Bucklew https://threadreaderapp.com/thread/1703163364229161236.html https://threadreaderapp.com/thread/1703163364229161236.html
Note: That is not the "normal" way to use a game engine.
- baq 3y agoHoly porting Batman. Caves of Qud is definitely going on my watchlist now.
- rishav_sharan 3y agoThat is glorious. I would recommend that you post it as its own thread.
- istjohn 3y agoIt was posted recently.
- thelastparadise 3y agoThat's absolutely incredible. I agree this would make its own great post.
- nottorp 3y agoI'm pretty sure when Unity was new all games kinda looked the same. And killed my battery no matter how lightweight they seemed. How is it today? I'm not sure what uses it and what doesn't any more. That's a good thing, i guess.