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30% for distribution is fine, 5% for more than half the cost of development is not? Fortnite is also a top selling mobile game developed with UE5. You can make
by codelord 3y ago
30% for distribution is fine, 5% for more than half the cost of development is not?
Fortnite is also a top selling mobile game developed with UE5. You can make great mobile games with UE5 now. Mobile hardware right now is comparable to last gen consoles.
- alex_lav 3y ago> 30% for distribution is fine, 5% for more than half the cost of development is not? Quote me where I said the 30% tax was "fine" please. > Fortnite is also a top selling mobile game developed with UE5. Yep! So we've gotten to the exception that proves the rule. Aside from Fortnite, which is written by Epic, Unreal Engine hasn't had even close to the success or adoption on mobile platforms as it has elsewhere. > You can make great mobile games with UE5 now. You can make great mobile games in javascript. This isn't really about "can".
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- johnnyanmac 3y ago>Unreal Engine hasn't had even close to the success or adoption on mobile platforms as it has elsewhere. not sure if that's a fair comparison. UE existed for 15 years before smartphone applications existed. Unity's first public release was mac only and focused a lot on making web and IOS apps. No surprise that Epic's decade long dynasty wasn't surpassed when they never put a strong emphasis on mobile to begin with. IIRC Unreal Engine has 15% mobile marketshare, so it's not an unviable option. Especially in times where even mobile games are starting to come into the open world action frenzy.
- ffhhttt 3y ago> 5% for more than half the cost of development is not? The same can be said about Unity asking you to pay $0.05 per install (which is massively cheaper than Unreal for any non F2P game)
- TylerE 3y agoIt isn't though, in the context of a f2p mobile game. Under one model, only paying customers cost you. In the other you're paying for every drive by (re)download.
- ffhhttt 3y agoYeah, certainly. This feels like such a weird model. Many developers will end up paying much less than 1% maybe even closer 0.1% while for others it could be much higher than 5%. And the worst thing is that they’ll apply it retroactively so that your only choice will be take down the game or pay up whatever Unity asks..