6 ms·
1. Wait for user input before loading 2. Load up a "sound sprite" (kind of like a sprite sheet for audio) since iOS only supports playing one sound at a time 3.
by richtaur 15y ago
1. Wait for user input before loading
2. Load up a "sound sprite" (kind of like a sprite sheet for audio) since iOS only supports playing one sound at a time
3. PROFIetc.
- huskyr 15y agoDo you have any working examples? Would love to see this working in practice.