5 ms·
Those results look excellent. I'm trying to gauge whether something like this could potentially work in realtime, i.e. in games. I know it inevitably depends on
by pinum 4y ago
Those results look excellent.
I'm trying to gauge whether something like this could potentially work in realtime, i.e. in games.
I know it inevitably depends on hardware, resolution, settings, etc but do you have a ballpark figure for how long it takes to apply this to a frame?
(And does it have a temporal aspect which requires access to frame N+k to render frame N?)
- wilg 4y agoIt’s real-time and not temporal.