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Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a norma
by programmarchy 4y ago
Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user.
Personally, I love graph editors and find them intuitive and easy to work with.
- crazygringo 4y agoForgive my ignorance, but what is the point of a graph editor in this 2D workflow, as opposed to a simple list of operations? Graphs imply branching and recombination, while this product home page just shows a linear series of operations. Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?
- underanalyzer 4y agoI would guess combining pieces of two images is a simple place where the graph could become non linear. Agree that if that is the case they should indicate it in their gifs tho
- WastingMyTime89 4y agoIt’s not a 2D workflow. Editing involves branching. It’s usual to apply treatment to the image then merge it back using a special kind of merge for exemple to isolate a colour channel or to do things on the desaturated image to work on lighting.
- whywhywhywhy 4y agoA node system can do everything a linear system can but also branch or send the same asset down multiple flows and back again without the linear workflow crutches for that (“smart objects”/“symbols”). Ive been wanting someone to tackle this on the 2D side for a decade now.
- dylan604 4y agoResolve and Nuke are also node based So yeah, I'd agree that because one is a nerd does not mean they are well versed in all things nerdy.