5 ms·
I don't recognize this company anymore. What a gibberish announcement. Their game engine is hardly discussed. Apparently the future is ads on mobile apps.
by throwawaycuriou 4y ago
I don't recognize this company anymore. What a gibberish announcement. Their game engine is hardly discussed. Apparently the future is ads on mobile apps.
- vvillena 4y agoNot the future. It's the present, and the reason behind this acquisition. I agree, it's a bit sad to see.
- thsbrown 4y agoAs a game developer with a released mobile game made with Unity I'll admit I had very mixed feelings about the news. On one end it makes me wonder if Unity has it's priorities straight. On the other, I think there is definitely a lot of room for improvement with their own ad solution. Not too mention in order to fund any further improvements in the engine Unity needs to make money. Given that they produce no games of their own, it makes sense that they are expanding and improving their suite of services in order to bring in more revenue. At least that's my hope. Unity has been in a rocky place for a while now (straddling the line between what it is and what it wants to be) and I think news like this combined with the layoffs can lead many to wonder if Unity is still committed to making a world class game engine that can grow with them for years to come.
- Jensson 4y ago> Unity has been in a rocky place for a while now (straddling the line between what it is and what it wants to be) Yeah, they tried to compete with Unreal for some reason, and of course they lost. And when doing so they made the engine worse for small creators. For example it got a lot slower after they changed the asset database in the 2019.3 version, it feels horrible to use after that and just creating a new project now takes minutes.
- Pulcinella 4y agoIt feels like they tried to compete with Unreal in the same way that Apple tries to enter gaming: very half-hearted attempts that they think are very serious. With Apple it’s “hey look we are a serious gaming platform. Look we have 3 new APIs just to support gaming and we paid a AA/AAA developer to port their game eventually” and with Unity it’s “Hey we can compete with Unreal. Look we even have new render pipelines with some of the features Unreal has and we bought Weta for some reason. Look we even put out a demo that barely works that we will never update showing just how graphically advanced Unity can be.” They both think these meager attempts are actually some great effort when it actually requires large investments of time and money to get where they say they want to go. E.g. Microsoft buying their way into the console market with the original Xbox. Basically just hemorrhaging money for an entire console generation so they could finally compete the next generation with the 360.
- sorry_outta_gas 4y agomicrosoft could afford it though
- Narishma 4y agoAnd Apple can't?
- chipotle_coyote 4y agoApple’s gaming “strategy” — air quotes seem mandatory — continues to baffle me. It’s as if every year or two they put more pieces into place for a future that never comes. (I’ll believe they’re serious about gaming when they release their own port of Vulkan.)
- jayd16 4y agoAs a game dev and not a small creator I'd say Unity feels far more consistent and bug free, both editor and runtime. I can't say it's much faster but I wouldn't say it's slower.
- 4y ago