7 ms·
3D Web hits the big time: Google Maps on WebGL
- Florin_Andrei 15y agoIt looks like WebGL maps have their own GPU exclusion list, or something. I launched Chrome with --ignore-gpu-blacklist and WebGL maps still refuses to run. Chrome 14, Intel Mobile 4, Ubuntu 11.04
- kamechan 15y agosadly, didn't work on my 2011 MBA with chrome 15 beta.
- seddona 15y agoI concur, which is silly as webgl works great on the MBA.
- LPCRoy 15y agoWe do not have an exclusion list, but we do run a micro-benchmark on your machine to ensure your GPU will be powerful enough to handle MapsGL. You can try upgrading your drivers as well, which sometimes improves performance (looks like intel put out new device drivers for that chip about a year ago)
- keeperofdakeys 15y agoYou could try enabling the "Override software rendering list" option in about:flags, although that is probably the same as the --ignore-gpu-blacklist option.
- azakai 15y ago> At present, the Firefox beta and Chrome support WebGL Um, Firefox has supported WebGL in release builds for quite a long time now.
- mildweed 15y agoYes, but it seems Google doesn't let Firefox access MapsGL yet. Your guess as to why...
- magicalist 15y agoIt works in my Firefox 8 (which is indeed beta). I can't think of a reason in particular, but there was probably something added in Firefox 8 that it needs (eg full CORS support or something) edit: yep: https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures (at least, that is an important WebGL feature coming in Firefox 8)
- justinschuh 15y agoYou are correct; CORS texture support is required for WebGL maps.
- suivix 15y agoDoes this have IE6 - IE8 support?
- LPCRoy 15y agoSorry, this will only work in browsers that support WebGL, so Chrome and FF7+ for now.
- throwaway64 15y agothis does not support ff7
- dualogy 15y agoSure, just install the ChromeFrame plugin!
- akavlie 15y agoNo, nor IE9 support. Nor IE10 even. Microsoft isn't too keen on WebGL.
- rorrr 15y agoWorks very well on my weak laptop GPU. It actually seems smoother than the regular canvas implementation. Plus there are nice transition effects. Not sure how practical it is though, but I do like the idea of shifting graphics intensive work to the GPU.
- aidenn0 15y agoToo bad WebGL doesn't work on my linux box
- GrantS 15y agoIt was news to me that Safari supports WebGL -- the "Enable WebGL" option was sitting up there in the Develop menu all this time when I've been switching to Chrome for WebGL pages.
- jaredsohn 15y agoHere is a Chrome extension that will modify existing pages built with the Google maps API v3 to enable it: https://github.com/broady/ForceWebGL https://github.com/broady/ForceWebGL