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Client-side anti-cheat is a futile endeavor these days and besides being ineffective probably is user-hostile too. Server-side machine learning is the way to go
by Flow 5y ago
Client-side anti-cheat is a futile endeavor these days and besides being ineffective probably is user-hostile too. Server-side machine learning is the way to go.
Also the server should not send info a legitimate client have no use of.
- tester34 5y ago>Server-side machine learning is the way to go. If it has 99% accuracy, then you're banning thousands of players have fun dealing with tickets for them & review process >Also the server should not send info a legitimate client have no use of. do not games send "too much" in order to play around networking constrains?
- Flow 5y ago> If it has 99% accuracy, then you're banning thousands of players Obviously you can't just automatically permaban people if the system is not based on a technical inspection of the player's system. Instead you have to bar them from playing for a few days or so. Even VAC reverses bans sometimes. If you are looking for a perfect solution there will never be one. > do not games send "too much" in order to play around networking constrains? Maybe the newest games does that. CSGO and other popular games send complete positions and what-not to every player.