8 ms·
With the 50fps issue, was that in the lobby or during a large battle? Secondly, how long ago was this. There have been some improvements which may have resolved
by Teifion 5y ago
With the 50fps issue, was that in the lobby or during a large battle? Secondly, how long ago was this. There have been some improvements which may have resolved this issue.
As for the AI, depending on how long ago it was we've either made lots of improvements or a few small ones. Unfortunately it's one of the areas we have fewer devs.
- rhn_mk1 5y agoFor me, this was after ~2 hours on a medium-sized map, this January. The game started out with about 20-30 fps, and ended as an unplayable slideshow, <10fps. For comparison, I have never experienced such low frame rates on Zero-K regardless of unit count or map size, and the other player didn't complain either.
- Teifion 5y agoHow many units did you have at that stage? We're finding games with 8 or more players a side can slow down after an hour; though this is because of the number of units present (often in excess of 4000).
- ra33o 5y agoDuring a large battle. A few months ago. I'll give it a try later today to see if there have been any improvements.