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Does this applies to UWP games (the ones you can run on Xbox with the Creators Program)? I was considering learning and doing some hobbyist games with Unity and
by carlosrg 5y ago
Does this applies to UWP games (the ones you can run on Xbox with the Creators Program)? I was considering learning and doing some hobbyist games with Unity and Xbox.
- pjmlp 5y agoI wouldn't bother with UWP in that case. Now with GDK, the XBox has made quite clear that UWP is on the death row. https://github.com/microsoft/GDK https://github.com/microsoft/GDK => How does the GDK compare to the Microsoft Universal Windows Platform (UWP)? "UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK." I expect a fate similar to XNA, given that HoloLens also deprecated UWP.
- carlosrg 5y agoI don’t think GDK is a valid alternative to UWP for hobbyist development. > Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed. > The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox). Given that games are mostly DirectX with maybe 5% of UWP-dependent code I personally don’t mind if they deprecate it at some time in the future.
- pjmlp 5y agoThe idea is that you develop with GDK, then you are already 80% there when applying for an XBox submission. HoloLens (aka Windows Mixed Reality) has already moved away from UWP, you are supposed to use Unity, Unreal or OpenXR.