11 ms·
It's not the start of a massive shift. You'd be surprised what the gaming spending per platform breakdown looks like - phones are a MASSIVE chunk, and growing b
by bustin 6y ago
It's not the start of a massive shift. You'd be surprised what the gaming spending per platform breakdown looks like - phones are a MASSIVE chunk, and growing by far the fastest.
I don't have the numbers on me to back this up but maybe someone else can fetch them.
- umeshunni 6y agoThe rule of thumb when it comes to sizing gaming audiences is: - Mobile: Billions - Console: 100s of millions - PC: 10s of millions In other words, a decent mobile game (not Fortnite or LoL, but something like Among Us) can get 100s of millions of users, a good console game can sells 10s of millions of copies and a PC game can sell millions of copies.
- llama052 6y ago10's of millions of PC gamers? I think you're off by a huge margin. I believe DFC reported that there's over a billion PC gamers in the world in 2020. It's a billion dollar market in itself.
- andruby 6y ago1 in 8 humans is a PC gamer? That can’t be right. Most people are too young or too old. Most live in low-income. Most don’t have the time or interest to game. Even between my friends & family, I’d say less than 10% is a PC gamer. And I’m a 30 something male in a high income country.
- bobnamob 6y agoWhat you might be missing is the huge popularity of netcafes or pcbangs in south east asian and chinese demographics. Afaik the vast majority of chinese/south korean/SEA LoL/Fortnite players play from a netcafe
- gruez 6y ago>- PC: 10s of millions According to one source[1], steam alone has 95 million monthly active users. Not every pc gamer has steam running, so actual PC gamers are definitely in excess of 100 million. By comparison, ps plus and xbox live have 103 and 90 million monthly active users respectively. I'd say that PC and console gaming are within the same order of magnitude. [1] https://www.gamasutra.com/view/news/357726/Steam_brought_in_95_million_monthly_active_users_in_2019.php https://www.gamasutra.com/view/news/357726/Steam_brought_in_... [2] https://www.playstation.com/en-us/corporate/press-releases/2020/playstation-network-monthly-active-users-reaches-103-million/ https://www.playstation.com/en-us/corporate/press-releases/2... [3] https://www.statista.com/statistics/531063/xbox-live-mau-number/ https://www.statista.com/statistics/531063/xbox-live-mau-num...
- umeshunni 6y agoWow, that's surprising and not what I expected from game sales numbers. I guess the logical explanations are that 1. PC gaming is more diverse than console gaming and that the top games represent a much smaller portion of the overall market. 2. As the poster below said, there are a large number of net cafe gamers in Asian markets that are also PC gamers.