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I know the answer is no, but anyway I could generate a full-blown character model from this ?
by _mkef 6y ago
I know the answer is no, but anyway I could generate a full-blown character model from this ?
- sillysaurusx 6y agoSurprisingly yes! Or rather, the answer is "no" right now, but I will bet you $500 that it'll be "yes" within ... hm ... 2 years max. And if I lower my bet to $100, I'll do 1 year max. Let's just say it's a very lucrative, very active area of research. One observation: facial detection gives you landmarks, and those landmarks are essentially UVs for a texture. So if you do that process repeatedly, and rotate the face slightly using latent directions, then you can back-project the result onto a 2D texture. EDIT: Some leads: https://twitter.com/Zergfriend/status/1283954193946906625 https://twitter.com/Zergfriend/status/1283954193946906625 A video from July: https://www.youtube.com/watch?v=mvk3dtdeXBE&ab_channel=ComputerVisionFoundationVideos https://www.youtube.com/watch?v=mvk3dtdeXBE&ab_channel=Compu... And I saw someone use Unity to learn normal+bump+diffuse+ambient occlusion maps using ML, but sadly haven't been able to find the link yet. This search gives lots of useful results: https://twitter.com/search?q=stylegan%20texture&src=typed_query https://twitter.com/search?q=stylegan%20texture&src=typed_qu...
- _mkef 6y agoVery very cool. I could see this being intergrated into something like fortnight in the very near future. If I was a better coder I'd being trying to get an Epic Grant for this. I can't imagine getting a full blown model would take more than a few hundred thousand