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One way is to open the driver file and use an ioctl call to allocate a shared buffer and write your texture there.
by 0xakhil 7y ago
One way is to open the driver file and use an ioctl call to allocate a shared buffer and write your texture there.
- magicalhippo 7y agoBut have you gained anything then? The application doing the ioctl still has to be acutely aware of how exactly to perform the ioctl, no? That is, I couldn't just `cat` a texture into my GPU.