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Can anyone give a more insight on how these games are build ?
by rsa 18y ago
Can anyone give a more insight on how these games are build ?
- Tichy 18y agoWhere to begin? Do you know how to program? I would guess download Flex and start coding.
- rsa 18y agoYes I do. I am not a game programmer though.
- Tichy 18y agoI think all you need is a game loop (that is the difference to web programming). while(isGameRunning){ processInputs(); processMonsters(); updateScreen(); } It really is quite straightforward. Start with something simple like Tetris.
- wlievens 18y agoGood advise. I'd recommend starting with something like Asteroids, because it's even easier than Tetris (no tricky rotation/bounds logic) and more rewarding.
- rsa 18y agoThanks for the advise. I'll try that.
- Hexstream 18y agoI'm guessing deciding on the game's look&feel, designing and integrating the graphics and tuning the difficulty is the hard part.
- reitzensteinm 18y agoDefinitely. A good rule to follow is that almost everything that turns out to to be hard is something you never thought of before you started the game. So my advice to anyone who wants to make a game is to just start, there's not really any other way to learn.
- Tichy 18y agoThat is also why it is so much fun ;-)
- Tichy 18y agoI thought of some more things: - inputs are usually callback events, so the thing I usually did was accumulate all inputs in the callback events and then processed them in the processInputs() method. Accumulate was something simple like pressedKeys |= pressedKey - updateScreen() is usually just a call to repaint() or something like that, which makes the Operating System call your applications paint() method. My paint method looks like paint(Graphics g){ drawBackground(g); drawCounters(g); drawMonsters(g); drawPlayer(g); } and so on... Flex does things in a slightly different way, so it really depends on the technology you choose.