8 ms·
It gives users easier access and a better experience, so they're more likely to return and to spend longer. The ultimate goal is to become a "default time waste
by GavinB 8y ago
It gives users easier access and a better experience, so they're more likely to return and to spend longer. The ultimate goal is to become a "default time waster" for as many people as possible, who open the app whenever they're bored.
- jmanderley 8y agoAlso, out of the reach of adblockers or tracking blockers.
- Spivak 8y agoSure, but on mobile people don't run ad blockers very often and if they do it's system wide like AdGuard.
- MrMember 8y agoIt's a lot easier to run browser based ad blockers now than it used to be. Mobile Safari now allows them and installing an adblock extension in Firefox for Android is as easy as on desktop.
- gowld 8y agoThere's no "better experience" in an app, unless it relies on native features like low-level high performance graphics, accelerometer/sensors, and other physical phone attributes not yet exposed to browsers.
- saagarjha 8y agoSpecific native features that you're missing are platform controls, better UI performance, and support for APIs like notifications.
- simple_phrases 8y agoA comments section on a news site doesn't need high performance UI controls or native notifications.
- saagarjha 8y agoThe fact that Apollo exists and is popular (though, I personally don't think its controls are native enough) means that this isn't really true.
- Spivak 8y agoAnd Sync and AlienBlue if they're still around. It blows my mind that one dev is able to push out such a high quality product where the official app feels amateurish by comparison. It really highlights the difference between development that serves Reddit vs development that serves the user.
- ric2b 8y agoYup, Reddit Sync is great, Relay for Reddit also! The official app is such a disappointment in comparison.
- hombre_fatal 8y agoI found Apollo last year and was so impressed that it inspired me to finally get into iOS development. Until then, not being much of a phone user at all, I'd been convinced that mobile experiences were always worse than desktop ones.