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Rage for iPhone
- bryne 16y ago@ID_AA_Carmack: I’m going to regret having “ios” in all my type names when I port Rage Mobile to Android.
- Zev 16y agoAnd a few tweets later: I am going to take a stab at bringing Rage up on Android soon, but we have NOT committed to a product. 9 days ago
- hartror 16y agoThis is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
- modeless 16y agoid's game design is generally good; they know how to really nail gameplay. The problems in id games come from the generic cliché stories and settings. Rage looks like yet another predominantly brown post-apocalyptic lone-silent-protagonist-versus-hideously-ugly-screaming-mutant-monsters game. What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.
- charlesdm 16y agoThey have stated that they wont licence out this engine. Since they got acquired, it'll only be used for Zenimax games.
- modeless 16y agoDang, hadn't heard that. Well, at least the next Bethesda RPG will have a decent engine to build on...
- daeken 16y agoI think that's the main reason Zenimax wanted them. They can use id as their internal engines team and get incredible tech for their other companies. Personally, I love that idea, being an old-school Bethsoft fan; they've always had incredible designers, but their engine tech has always been either a poor in-house engine, or a hacked apart version of an existing engine (e.g. NI, now Gamebryo). I can't wait to see TES5, running on an id engine.
- yesimahuman 16y agoI disagree as someone who doesn't care much for story lines. I make my own feeling from games and doom, despite having a shallow story, had a pretty powerful pull into it's world. I don't like cutscenes and I don't like lots of dialog, but that's just me.
- jamesbkel 16y agoFor example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise That would great to see, especially if paired with a reboot of the games fantastic original soundtrack.
- gmatty 16y agocarmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.
- program 16y agoThis isn't a "news." That article is dated aug 12th 2010.
- shrikant 16y agoYep, somebody posted it (albeit the Gizmodo version) to HN at that time, which saw quite a lively discussion as well: http://news.ycombinator.com/item?id=1599440 http://news.ycombinator.com/item?id=1599440
- samlittlewood 16y agoMore detailed reading: http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/ http://bethblog.com/index.php/2010/10/29/john-carmack-discus... Notable titbits for me: - Using fixed function (OpenGLES 1.1) rather than shaders (ES2). - Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)