5 ms·
Thanks for the compliment! Nice catch for the bug! I fixed it on the wip branch here: https://github.com/MichaelHoste/xmoto.js/commit/24855d191a4393369de22f6e6
by MichaelHoste 10y ago
Thanks for the compliment!
Nice catch for the bug! I fixed it on the wip branch here: https://github.com/MichaelHoste/xmoto.js/commit/24855d191a4393369de22f6e66897ced2b0976dd https://github.com/MichaelHoste/xmoto.js/commit/24855d191a43...
There is an abstraction between player physics and ghost physics and I think I need to refactor the collision system to avoid this kind of behavior.