18 ms·
I'm running a mid 2012 macbook with a Geforce 650M and unreal runs very well, runs even better when I boot into windows. Looking forward to trying the new Metal
by larryweya 10y ago
I'm running a mid 2012 macbook with a Geforce 650M and unreal runs very well, runs even better when I boot into windows. Looking forward to trying the new Metal renderer. For me, Unreal wins on its its extensibility, being able to expose custom functionality to the artist, access to the source even if only for reference.
- kayoone 10y agoThe last time i tried running the engine it would constantly put load on the GPU (even if the game view is paused) resulting in high temps and noisy fans. I also barely got 10fps in the gameview on a 13" Macbook Pro with Iris 5000 graphics. Did they fix this for OSX ?
- shadowmint 10y agoDid they fix this for OSX ? No.
- TrevorJ 10y agoIt's definitely true that the editor itself is not super lightweight. I believe this has to do with how they are drawing the actual UI. It's a bit unfortunate because the knock-on effect is that running your game in-editor leaves the GPU with even less to work with in terms of resources.
- shadowmint 10y agoO_o This is my machine: iMac (Retina 5K, 27-inch, Late 2015) 3.2 GHz Intel Core i5 32 GB 1867 MHz DDR3 AMD Radeon R9 M380 2048 MB All I can say is the engine runs like rubbish on it, so I'm flat out astonished to hear it runs 'very well' on your 2012 macbook. This is the compile time for running a 'hello world' project with a few tests: [2016.03.20-09.44.43:606][ 0]Log file open, 03/20/16 17:44:43 [2016.03.20-09.44.53:841][261]Display: Running Automation: 'NppTests' (Class Name: 'FNppTests') [2016.03.20-09.44.53:875][263]...Automation Test Succeeded (NppTests) [2016.03.20-09.44.55:055][264]Log file closed, 03/20/16 17:44:55 real 6m47.566s user 3m58.869s sys 0m41.303s That's not a full rebuild, just running: ./Engine/Build/BatchFiles/Mac/Build.sh TestProjectEditor Mac Development TestProject.uproject UnrealEngine/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor TestProject.uproject -Game -ExecCmds="Automation RunTests TestProject" -unattended -nopause -testexit="Automation Test Queue Empty" -log="TestResults.txt" ie. It's only compiling the local project files and relinking the engine files. That takes 7 minutes. With the quality settings dialed back completely, games are... kind of playable. This doesn't match your experience? I'm deeply deeply interested to know what you're doing, because it doesn't run like you describe on any apple device I've ever used. What engine version? Did you build it yourself? Which branch are you running? Did you change any of the build settings? What quality settings are you using? Seriously, I'm not trolling. If there's a magic 'make this actually work' setting some where I'm missing, I want to know about it, because the engine is monstrously slow in my experience, unless you're running it on a windows machine. My recommendation for people using UE is 'dont use a mac'; I've never once varied from that position in the last year, I'm really interested if you have a different experience.
- pmoriarty 10y agoMy experience mirrors yours. I have a high-end Mac laptop, 16 gigs of memory, 1 TB SSD drive. Unreal Engine runs like total garbage on it. Moving around in a simple scene is incredibly slow and painful. Their keyboard controls are also pretty confusing and awful. I'd really like them to support something like the 3Dconnexion mouse[1], which would at least make moving around intuitive and easy, but it doesn't.[2] [1] - http://www.amazon.com/3Dconnexion-3DX-700028-SpaceNavigator-3D-Mouse/dp/B000LB7G00/ref=sr_1_cc_1 http://www.amazon.com/3Dconnexion-3DX-700028-SpaceNavigator-... [2] - https://answers.unrealengine.com/questions/14140/why-isnt-3dconnexion-supported.html https://answers.unrealengine.com/questions/14140/why-isnt-3d...
- iamcreasy 10y agoWould I be wrong to say Apple doesn't prioritize GPU performance. Ergo, for game development it's undoubtedly safer to buy non-apple brand machines?
- jaegerpicker 10y agoyes you would be wrong I have the same model and the hello world example runs WAY faster. I'm not sure how to explain the difference but I do not believe it's an issue with apple.
- jaegerpicker 10y agoI have a MacBook Pro mid-2015 2.5 i7 16GB Ram 1tb ssd AMD Radeon R9 M370x. Here are my compile times for a non trivial game set to maximum settings. Literally straight up standard download from Epic version 4.10.4. Building the game itself: Total build time: 20.36 seconds Not quite a exact same test as yours but I've honestly never used the engine in the way you are compiling it there. I understand it's a basic compile and execute tests but I usually run my tests via xcode and build/launch the game from either xcode or the unreal editor both are very fast.
- shadowmint 10y agoDoes that include relaunching the editor? (tests obviously are not supported for hot reload)