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The object/component system looks like a Unity3D ripoff. Even component names ("MeshRenderer") are unchanged from Unity. Also it is interesting that it's writt
by ezolotko 11y ago
The object/component system looks like a Unity3D ripoff. Even component names ("MeshRenderer") are unchanged from Unity.
Also it is interesting that it's written in JS without any higher-level technology like TypeScript or Dart.
A little bit off topic, but every time I try any kind of similar application (this, a CAD, a PCB editor) that is implemented to work in web browser, I lack feeling of "stability" of a desktop app with all the files stored locally - I would rather use a desktop app with inferior functionality.
- tamat 11y agoComponent based applications have existed for a long time but obviously there are choices made in webglstudio that tried to appeal to unity users, just because unity is the defacto standard. About the stability of desktop apps I agree with you, but sooner or later that will have to change, so thats what we are pushing.
- nacs 11y ago> The object/component system looks like a Unity3D ripoff Component based systems have existed since 1968, way before Unity: https://en.wikipedia.org/wiki/Component-based_software_engineering https://en.wikipedia.org/wiki/Component-based_software_engin...