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openbasic
searching Neon…
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31.
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by
openbasic
8y ago
Lazarus amazes me as a free and opensource software project. So much hard work and dedication. Congrats!
32.
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by
openbasic
8y ago
Why would you do a multi-route API inside a Lambda? Doesn't that defeat the purpose of the Lambda itself?
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What modern web development looks like
(github.com)
2 points
by
openbasic
8y ago
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0 comments
34.
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by
openbasic
8y ago
Now that's a straw man. Congratulations.
35.
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by
openbasic
8y ago
You missed the whole point. Raining, cold, pregnant wife. Or maybe he was accompanied by his elderly father. Or young kid. Not everyone is a healthy 20 year old.
36.
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by
openbasic
8y ago
I've been looking for something decent in Linux too.
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by
openbasic
8y ago
I think the easiest way to get started is mapping. This is a very cool map editor for Q1 and Q2: https://github.com/kduske/TrenchBroom There's plenty of good content here: http://forum.tastyspleen.net&#
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by
openbasic
8y ago
Never thought of that. What if code is compiled to VM bytecode first?
39.
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by
openbasic
8y ago
PRs are welcome! :D
40.
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by
openbasic
8y ago
I wish they released UT99 under the GPL.
41.
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by
openbasic
8y ago
There's two other cool engines with a software renderer that support colored lighting: http://super8.qbism.com/ https://github.com/leilei-/Engoo Both are Q1 though. However, the gray-ish/brow
42.
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by
openbasic
8y ago
I don't like QuakeC or the QuakeC VM.
43.
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by
openbasic
8y ago
Cool maps, btw. :)
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by
openbasic
8y ago
The license can be a problem for some studios, specially ones with uncomfortable contracts with publishers. If you are in that situation, I highly recommend writing a LuaJIT integration layer. The game code is very well separated from the e
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by
openbasic
8y ago
From my perspective, that odd lighting and tint is part of the aesthetic that makes it great. You can learn more about how the renderer works here: http://fabiensanglard.net/quake2/quake2_software_renderer.ph... You ca
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by
openbasic
8y ago
Emscripten has an SDL implementation so you can just SDL_BlitSurface inside a <canvas>.
47.
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by
openbasic
8y ago
If you dig software rendering: https://github.com/ssloy/tinyrenderer https://www.youtube.com/watch?v=HQYsFshbkYw https://www.youtube.com/watch?v=Y_vvC2G7vRo&list=PLEETnX-uPt... ht
48.
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by
openbasic
8y ago
https://github.com/kduske/TrenchBroom is the new cool
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by
openbasic
8y ago
Having no OpenGL makes an HTML5 port even easier.
50.
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by
openbasic
8y ago
The software renderer of Quake 2 has a very unique look that is hard to reproduce with shaders. Limitations are part of the fun. Games can use the existing Q2 palette, create their own, or use the palettes from Doom, Duke Nukem or Q1.
51.
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Retro game engine for developers that enjoy creating games like it's 1997
(github.com)
344 points
by
openbasic
8y ago
|
117 comments
52.
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by
openbasic
8y ago
More? https://github.com/nem0/LumixEngine https://www.banshee3d.com/ https://github.com/AtomicGameEngine/AtomicGameEngine http://torque3d.org/ https://
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by
openbasic
8y ago
I love the idea behind this and PostgREST, but one thing keeps me from using on projects with a team: versioning. I've been using it for personal projects and, while doing CREATE POLICY, CREATE ROLE here and there is easy when working
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by
openbasic
8y ago
Is it possible to do JWT rotation?
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by
openbasic
8y ago
I've been hearing this argument since CoffeeCup, HighPowerSites and Dreamweaver were still a thing.
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by
openbasic
8y ago
What makes you think Xorg is on his way out?
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by
openbasic
8y ago
That's the thing. You don't escape from those problems in native environments. You still have to deal with different GFX drivers doing different crap on different platforms, cards that they that support a GL extension but don'
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by
openbasic
8y ago
One does not simply develop cross-browser. Different browsers have different issues with different graphics cards. As soon as you're not drawing a textured triangle anymore, things get hairy. Same for the audio API. And don't get
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by
openbasic
8y ago
Scala, huh?
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by
openbasic
8y ago
The whole environment handling bothers me, specially when working with containers. Why can't we have something normal like a .env?
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