5 ms·
This is really nice. I like the lighting model but also the attention to detail, e.g. scratches on the Chrome material. One thing, that might be specific to m
by andrewmu 11y ago
This is really nice. I like the lighting model but also the attention to detail, e.g. scratches on the Chrome material. One thing, that might be specific to my renderer implementation - the specular reflection seems to be point sampled. Is this to do with a float texture limitation?