6 ms·
I just wrote a blog post about using A* to solve puzzles in my game: Mondrian. http://jefarmstrong.com/posts/building-mondrian2-astar/ http://jefarmstrong.com/p
by jefarmstrong 11y ago
I just wrote a blog post about using A* to solve puzzles in my game: Mondrian. http://jefarmstrong.com/posts/building-mondrian2-astar/ http://jefarmstrong.com/posts/building-mondrian2-astar/ I think you might find it interesting.
- pravj 11y ago@jefarmstrong Mondrian sounds an awesome thing dude. I liked your both posts on it. Can I ask, how can you miss the exact shortest path for puzzles in its version-1? I mean did you just used hard-coded levels or what?