6 ms·
There's already a mechanical implementation: http://dwarffortresswiki.net/index.php/Mechanical_logic#Flip-Flop http://dwarffortresswiki.net/index.php/Mechanica
by req2 17y ago
There's already a mechanical implementation:
http://dwarffortresswiki.net/index.php/Mechanical_logic#Flip-Flop http://dwarffortresswiki.net/index.php/Mechanical_logic#Flip...
- scott_s 17y agoI can't tell if those are diagrams of what the circuit should look like, or actual in-game implementations.
- ShardPhoenix 17y agoI get the impression that only some of the basic logic gates have been implemented yet, and that the rest is still theoretical.
- sorbus 17y agoThose are not in-game implimentations. They might be diagrams of the linkages necessary to impliment it, though, but I can't understand them.
- mkyc 17y agoExactly. One of the best things about dwarf fortress is that playing it using that initially-confusing interface rather than shiny graphics is like doing math using symbols and equations rather than paragraphs and paragraphs of words.
- scott_s 17y agoExcept the diagrams I saw didn't look like the other in-game circuits I saw. So, I'm still unsure if those are diagrams or in-game implementations. If you know, please tell me.
- technolem 17y agoThe colored gif image at the top of the page is an in game implementation. The black and white characters are diagrams, but are quite accurate to what the game would show.
- Asmodeus 17y agoThey're in-game inspired diagrams. The key is in the paragraph above the start of the 'Unclocked Logic' section. A →o * o→M O o * o B The mechanical power goes in the first →, and the [M O] part is the output. A and B are the AND inputs. Gearboxes actually look like *, but o is also being used for gearboxes, albeit gearboxes that are just there to drain power.