5 ms·
I could say to propose you to use NodeJS instead but probably you already heard that. First at read this: http://buildnewgames.com/real-time-multiplayer/ http:
by Eraden 12y ago
I could say to propose you to use NodeJS instead but probably you already heard that. First at read this:
http://buildnewgames.com/real-time-multiplayer/ http://buildnewgames.com/real-time-multiplayer/
This will describe you complexity of real time client-server communication.
Start with login, go slowly to current game session state and updating it. Better make couple dummy games before you sit down on something really serious.