5 ms·
"Animation" is a pretty important part of UX. The movement helps the product tell the story of what you're doing. The user perceives lag after 300ms, and switc
by spunwasi 12y ago
"Animation" is a pretty important part of UX. The movement helps the product tell the story of what you're doing.
The user perceives lag after 300ms, and switches thought in less than a 1000ms. If your screen doesn't engage the user while it's making the switch, you risk them starting something else. And where's the fun of building a product people don't engage with for as long as possible? :D
- O____________O 12y agoThe user perceives lag after 300ms So write efficient, responsive software. If your screen doesn't engage the user while it's making the switch There are many ways to "engage the user" without wasting cycles on animation. If your software performs so slowly, why exacerbate things by burning cycles on animations?
- spunwasi 12y agoNot all things are about speed. Helping the user to understand the "story" of what they're doing is just as important. Most UX kits involve transition animations for this reason.
- O____________O 12y agoNot all things are about speed. Are you kidding me? You just wrote: The user perceives lag after 300ms, and switches thought in less than a 1000ms. If your screen doesn't engage the user while it's making the switch, you risk them starting something else. That was the entire premise of your prior comment. Any other points you want to hop to?