4 ms·
Both. It was originally a bug, has since turned into a feature.
by scarlson 12y ago
Both. It was originally a bug, has since turned into a feature.
- sirclueless 12y agoTalking of other CS "bugs" that have turned into features, anyone who's never seen "surfing" should check that out. Basically, you take the same air-strafing principles from this article, add a little bunny-hopping, and another "feature" of counterstrike where if you land on a steep enough slope you won't take falling damage or apply friction. Give this to some insane map makers and the end result is an incredibly skill-intensive obstacle course of sorts at tremendously high speeds. Here's a good example of what I'm talking about: https://www.youtube.com/watch?v=o0Xv00yJhjs https://www.youtube.com/watch?v=o0Xv00yJhjs There's a really dedicated community behind this stuff, you can find 64-man servers full of people playing this type of map in CS:GO and CS:Source.
- nawitus 12y agoHere's an interesting bug/technique in HL2 called 'Accelerated Back Hopping' https://www.youtube.com/watch?v=NV-AWxqYAgc&t=41m43s https://www.youtube.com/watch?v=NV-AWxqYAgc&t=41m43s It's used in speedruns, but I believe is fixed these days. Apprently if you're bunnyhopping backwards, the game tries to limit the speed, but since you're going backwards the player ends up accelerating essentially indefinitely.
- bitwize 12y agoSee also: skiing in Tribes, or the entire notion of combos in VS fighting games.