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Show HN: My first game, lite version, working on full version
- Pipsqueake 12y agoLooking for feedback on the gameplay/style of the game, please. Also any suggestions for making a 'Full version' more worth it to the end-user... 'Story' tweaks or suggestions too :) Thank you in advance, Pipsqueake Tools: Unity3D, Flash - More comfortable for me, especially cartoony graphics
- OMGBrewmaster 12y agoInstalled on Google Nexus 10. Tapping the "PLAY" button on the title screen results in the Unity splash screen flashing briefly, then the title screen reappearing. I like the cloud that floats around on the title screen and the music isn't too bad, but the game doesn't actually play on my device.
- Pipsqueake 12y agoAlright, I'll try to see if the Analytics picked anything up. I don't have a Nexus 10 to test on personally, but I'll see if it happens on another tablet I have access to :) Thank you for letting me know!
- OMGBrewmaster 12y agoBest I could get for crash debug messages: 01-20 10:07:41.272: I/WindowState(405): WIN DEATH: Window{3e323f18 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerProxyActivity} 01-20 10:07:41.276: W/InputDispatcher(405): channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9 01-20 10:07:41.276: E/InputDispatcher(405): channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 01-20 10:07:41.279: I/WindowState(405): WIN DEATH: Window{18156673 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:07:41.279: W/InputDispatcher(405): Attempted to unregister already unregistered input channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' 01-20 10:07:41.279: W/WindowManager(405): Force-removing child win Window{1c3580cb u0 SurfaceView} from container Window{18156673 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:07:41.290: W/WindowManager(405): Failed looking up window 01-20 10:07:41.290: W/WindowManager(405): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@3645d930 does not exist 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412) 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403) 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113) 01-20 10:07:41.290: W/WindowManager(405): at android.os.BinderProxy.sendDeathNotice(Binder.java:551) 01-20 10:07:41.290: I/WindowState(405): WIN DEATH: null
- Pipsqueake 12y agoI suppose you tried more than once, if so was the error the same?
- OMGBrewmaster 12y agoWorks alright on Samsung Galaxy Tab and a THL phone. Tried a few times, with a similar error. I've never worked with Unity, so I don't know how to debug a problem inside Unity native code. I can't post all of the logcat data here, but this seems to be the most relevant: 01-20 10:20:49.570: I/WindowState(411): WIN DEATH: Window{1f4c259b u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerProxyActivity} 01-20 10:20:49.582: I/WindowState(411): WIN DEATH: Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:20:49.583: W/WindowManager(411): Force-removing child win Window{2eedb347 u0 SurfaceView} from container Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:20:49.603: W/WindowManager(411): Failed looking up window 01-20 10:20:49.603: W/WindowManager(411): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@367fad13 does not exist 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412) 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403) 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113) 01-20 10:20:49.603: W/WindowManager(411): at android.os.BinderProxy.sendDeathNotice(Binder.java:551) 01-20 10:20:49.603: I/WindowState(411): WIN DEATH: null 01-20 10:20:49.752: I/Zygote(131): Process 3008 exited due to signal (11) 01-20 10:20:49.802: I/ActivityManager(411): Process com.pipsqueake.cupi2015 (pid 3008) has died
- anonymoushn 12y agoThe same thing happens on a Nexus 6.
- dvh 12y agoPut some gameplay video somewhere.
- Pipsqueake 12y agoI'll see about recording some gameplay tonight and uploading it to the Play Store :)
- fraserk 12y agoCouldn't get it to run on my Nexus 6. Whenever I press play it goes right back to the title screen.
- NKCSS 12y agoThe white text borders and the textures of the hearts them selves are very aliassed; have you tried using a higher resolution texture (all based on the screenshots in the play store, at work atm).
- hias 12y agoSo it's a Candy Crush clone?
- Kiro 12y agoWhat's wrong with that? Candy Crush is a very fun game even if you don't spend a dime.