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Let's see... "The birth of a Paradroid" - Paradroid development journal for the C64 by Andrew Braybrook: http://www.zzap64.co.uk/zzap3/para_birth01.html http:/
by rbl 12y ago
Let's see...
"The birth of a Paradroid" - Paradroid development journal for the C64 by Andrew Braybrook:
http://www.zzap64.co.uk/zzap3/para_birth01.html http://www.zzap64.co.uk/zzap3/para_birth01.html
"Mental Procreation" - Morpheus development journal for the C64 by Andrew Braybrook:
http://www.zzap64.co.uk/zzap23/mental1.html http://www.zzap64.co.uk/zzap23/mental1.html
"It's behind you" - R-Type Arcade conversion for the ZX Spectrum, free e-book by Bob Pape:
http://bizzley.com/ http://bizzley.com/
Free sample pages of the development journals for Prince of Persia and Karateka by Jordan Mechner:
http://www.jordanmechner.com/backstage/journals/ http://www.jordanmechner.com/backstage/journals/
Prince of Persia code analysis after it got open-sourced in 2012; by Fabien Sanglard:
http://fabiensanglard.net/prince_of_persia/ http://fabiensanglard.net/prince_of_persia/
Analysis of Pacman; long after the fact:
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
Any other? I'm sure there must be many nowadays...
- Narishma 12y agoI can't seem to find it right now but there is a development journal somewhere of the reverse-engineering and porting of Prince of Persia to the C64 that was done before the game was open-sourced. Edit: Here it is (in 10 parts): http://popc64.blogspot.fr/2011/10/part-one-why-hell-would-anyone-want-to.html http://popc64.blogspot.fr/2011/10/part-one-why-hell-would-an...