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Very nice! This goes into my (small) collection of proc-gen bookmarks. I've taken a (side) interest into this field, which, inspite of classics like perlin nois
by icoder 12y ago
Very nice! This goes into my (small) collection of proc-gen bookmarks. I've taken a (side) interest into this field, which, inspite of classics like perlin noise, still seems quite young. I've been reading about plate tectonics last week and it's good to see it working for someone else. Maybe I should give them a try as well.
- robinsloan 12y agoDo you have that collection of bookmarks posted/shared anywhere? Always curious to see more stuff like this.
- icoder 12y agohttp://jsfiddle.net/rL0qmee9/ http://jsfiddle.net/rL0qmee9/
- zem 12y agoi have fond memories of playing with terragen back in the day. no idea what techniques they used, but they got startlingly good results.
- scott_karana 12y agoIf memory serves, Terragen also used Perlin noise by default, unless you imported your own bitmaps or selected a different algorithm. :)
- bjz_ 12y agoYeah, in Terragen 1&2 it was just a simple heightmapl, but Terragen 3 was a huge rewrite - not sure what they use now.
- mrsharpoblunto 12y agoI use some of my spare time to hack around on proc gen stuff - mainly targeted toward generating starfields & planets using GPU's. Here's something I worked on recently regarding generating realistic nebulas and starfields http://www.junkship.net/News/2014/02/02/my-god-its-full-of-stars http://www.junkship.net/News/2014/02/02/my-god-its-full-of-s...
- basseq 12y agoThis is awesome. Those starfields are beautiful.
- manuelflara 12y agoWould be interested in such a list if you can share it :)