5 ms·
Game journalism is traditionally very weak, with journalists routinely feeling beholden to game manufacturers who use both positive reinforcement (expanded acce
by likeagrownup 12y ago
Game journalism is traditionally very weak, with journalists routinely feeling beholden to game manufacturers who use both positive reinforcement (expanded access to demos, invitations to special events, access to interview subjects, exclusive prerelease info) and negative reinforcement (especially the withdrawal of previously described perks) to coerce games journalists into providing very favorable reviews.
Only a very small minority of games journalists are truly unbiased, as the vast majority depend on access granted voluntarily by publishers to get the info that drives the traffic they need to make a living. They're often little more than an extension of game publishers PR departments.
Unfortunately it's very hard to solve this problem, as there's no way to force a publisher to share helpful access to critical reviewers.
Also, one time a game publisher had sex with people in the game industry which proves that all women are whores.
Oh man, I was so close.