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Correct me if I am wrong but the statement "game’s audiovisual content is primarily stored on the developer’s server and not in the client" is not true for any
by jkscm 12y ago
Correct me if I am wrong but the statement "game’s audiovisual content is primarily stored on the developer’s server and not in the client" is not true for any mmo.
3D models and audio are saved to the clients disk. It's the state of the persistent world that is stored on the server.
- AlyssaRowan 12y agoIf you consider Second Life an MMO (not sure if I'd consider it a game as such, more of an avatar chat), then I think it would apply in that case.
- daeken 12y agoEntropia Universe has client-side assets, but the important information (how they go together) is 99% driven by the server, AFAIK.
- TazeTSchnitzel 12y agoHmm. This is true for WoW if you don't have a full install.
- grimman 12y agoThis only allows for a streaming install. It's without question definitely primarily stored on the individual users' harddrives. Once you've downloaded the textures/models/whatever, you will not be requesting them from the server ever again.
- sehugg 12y agoYeah there's even an open source map viewer, all you need is the DVD: http://wowmapview.sourceforge.net/ http://wowmapview.sourceforge.net/