6 ms·
you don't call getImageData to extract a texture data. You load the image, make a texture of it, and then apply all postprocessing effects with a WebGL shader.
by patrick73 12y ago
you don't call getImageData to extract a texture data. You load the image, make a texture of it, and then apply all postprocessing effects with a WebGL shader.
- bitL 12y agoOK, thanks for the hint! I'll try to play with CORSed image texture binding to see what the performance is.