6 ms·
We started a game of Diplomacy in the office. 7 developers, 7 players, 1 day per turn. We use Backstabbr to keep track of the game and have it drawn up on a whi
by spudfkc 12y ago
We started a game of Diplomacy in the office. 7 developers, 7 players, 1 day per turn. We use Backstabbr to keep track of the game and have it drawn up on a whiteboard - it's been a lot of fun and increased moral a decent bit.
It's 1907, no one trusts each other anymore and everyone hates everyone.
- willismichael 12y agoHow do "increased moral" and "no one trusts each other" go together? I almost always leave a game of Diplomacy feeling really upset, but maybe that's just an indication that I don't have a good ability to separate in-game relationships from reality?
- JoeAltmaier 12y agoWe play similar games in our Scout troop. When they're done I ask the boys "We were willing to do that and it was just a game. What lengths would we go to if it was about something that really mattered? Think about it"
- LLWM 12y agoMaybe they are shooting for a competitive atmosphere rather than a collaborative one?