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Would love to see examples of the engine working. Poked around a bit and couldn't find any demonstration games. Am I missing something?
by elbrodeur 12y ago
Would love to see examples of the engine working. Poked around a bit and couldn't find any demonstration games. Am I missing something?
- phowat 12y agoI found 2 demo projects in their github account: https://github.com/switchface/helm-demo-colors https://github.com/switchface/helm-demo-colors and https://github.com/switchface/helm-demo-gradients https://github.com/switchface/helm-demo-gradients .
- Gracana 12y agoThey do have some examples of the engine working in the "guide" pages [1], but I don't really know enough about the technology to be impressed. "It's just a black triangle." [1] http://helm-engine.org/guide/gradients/ http://helm-engine.org/guide/gradients/
- michael_fine 12y agoThose don't really show much of the FRP style programming, it's how pretty much all haskell graphics libraries work.
- sntran 12y agoThe language that Helm was inspired by, Elm (http://elm-lang.org/ http://elm-lang.org/), does have multiple examples to show the power of FRP.
- sprobertson 12y agoThe resources surrounding Elm are the best set of FRP examples I've seen so far.
- CmonDev 12y agoThat's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations are rare. I am still not sure what is supposed to be a unit of re-usability (like components/systems in ECS) in FRP?