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But what's really interesting to me is that Apple has clearly put a lot more thought into how interactions on a device like this should work than anybody else.
by dkulchenko 12y ago
But what's really interesting to me is that Apple has clearly put a lot more thought into how interactions on a device like this should work than anybody else.
I strongly disagree.
I think that Apple actually took the easy way out here - they seemed to have approached the problem as "how can we make iOS usable on a smaller screen" and came up with interfaces like the crown and the (albeit pretty) circle-based homescreen UI to access apps to tackle those issues. Which is interesting, because they started off their presentation explicitly saying they didn't want to just scale down iOS.
Google, on the other hand, approached the problem of "how can we make wearables useful as a platform" rather than "how can we scale down Android" and created the intuitive cards interface (which, as a Moto 360 user, is remarkably convenient) and Google Now-based contextual awareness of info you need when you need it. Android Wear doesn't even have an app selector easily accessible, because they don't want you to use the watch that way - it's hard to hunt for apps on a tiny screen, so instead they push contextual information at you as you need it in an easy-to-use way.
I have high hopes for both platforms in the years to come, but I don't find Apple's watch design to be smarter or better thought-out as it is right now (and I'm typing this on a Macbook Air, so I have an appreciation for Apple).
- MCRed 12y agoI am old enough to remember when the first Mac came out. There was a response to it very much like you see here (only it happened on BBSes because there wasn't much of an "internet") then. It's been the same way for every major product- iMac was chastised for lacking a floppy drive, the iPod, iPhone and iPad were all poo-poohed. In every case someone has said "X is better!" And in every case so far that X has turned out to maybe have some particular features, or better stats for some particular stat, but not to be engineered to the level of the Apple product. Particularly with the android example- the only way they were able to compete was to change from a blackberry copy to an counterfeit iOS interface. Which they did very quickly. I haven't seen anything innovative from Google since 2001 (unless you count gmail as innovative, which I would so, that's the exception.) Android is still a terrible, clunky piece of junk, even with so many years to copy Apple. We'll see when the Apple watch is on the market - but really, Samsung and Googles watches so far have appeared to be basically copies of guesses of what apple was going to make (given that the Apple watch has been rumored so long) rather than genuinely well considered and innovative devices. Kinda the way HP put out a "slate" computer at Comdex the year the iPad was announced, Balmer something to go up on stage and brag about and "beat Apple to market with". I do really wish, if Google wants to compete with Apple, they did something innovative (Microsoft did with their Metro UI) or if not innovative, something really good. But it seems that in the way that Apple doesn't quite "get" web services, Google doesn't quite get operating systems. ---- Edit: Use android regularly, unfortunately. Google maps in JS was pretty innovative, but I think that's part of the Gmail invention- e.g.: web 2.0. I give google credit for inventing Web 2.0. Or at least pushing it forward quite a bit.
- kevincrane 12y ago> Android is still a terrible, clunky piece of junk, even with so many years to copy Apple. Not in the last few years, not even close. Android is pretty amazing right now, I love it.
- 6thSigma 12y agoWhen was the last time you used Android?
- BugBrother 12y agoI'd argue that doing Google Maps in JavaScript was innovative. At the time, it blew me away that JS was usable for so complex use cases.
- vacri 12y agoIn every case someone has said "X is better!" And in every case so far that X has turned out to maybe have some particular features, or better stats for some particular stat, but not to be engineered to the level of the Apple product. Apple has turned out some turkeys in its time, but people only seem to remember the highlights. I haven't seen anything innovative from Google since 2001 That's some powerfully strong blinders you've willingly put on there. And calling maps part of Gmail? Seriously?
- wildfire 12y agoI'm old enough to remember to spell, and remember when the first Mac came out. The response has always been the same; one segment pointing out problems, another pointing out how "visionary" the new thing is. If you are as old as you claim to be, and still fall foul of corporate machinations - then "sucks to be you". Next you'll tell us what your current corporate master told you to say. There a many things wrong with what you wrote; the most glaring is: "haven't seen anything innovative from Google since 2001". Later you go on to say, "unless you count gmail". 1. gmail wasn't released until 2004 2. the whole thing called "ads" wasn't available until 2001. 3. Android copied iOS. Which copied Windows. Which copied MacOS. Which copied GEM. Which copied x/PARC. Someone once said "good artists copy, great artists steal". 4. I guess you keep missing the news about Google's moonshot project (loom, wing, self-driving cars). If you feel condemmed to define yourself by the applications and services that a particular company makes available (be it Google or Microsoft, or Apple), please understand that you are a shill. https://www.jacobinmag.com/2013/08/on-geek-culture/ https://www.jacobinmag.com/2013/08/on-geek-culture/ Neither Superman, nor Google, nor Apple will save you. Save your energy.
- DCKing 12y agoThese were my thoughts too when watching the presentation. The ironic thing here is that Android Wear seems to be the simpler solution. Android Wear is an extension of your phone - a way to process information on your wrist. Apple Watch seems to be another way to interact. They mentioned glanceable information as somewhat of a footnone during the presentation (although their implementation seems pretty good). They mostly seemed to focus on additional communication tools, an image viewer, setting up navigation on your watch, having "apps" on your watch. With Apple Watch there is a lot more going on than just contextual information. Because of that Apple Watch seems to have more features. Those features may make it more useful, but they also might not. Those features do seem to make Apple Watch a more complicated solution. It's hard to see which of these properties make one better over the other, but it's interesting to see the approaches are really quite different.
- theon144 12y agoHaving tried out Android Wear once, isn't Apple's implementation of their "Glances" pretty much identical to how notifications work on Android Wear?
- DCKing 12y agoIt doesn't seem to be completely identical. The way I intepreted is that the information fed to Glances is 100% dependent on the apps on your phone. Android Wear gets fed information both from apps and Google Now. As an example, seeing flight information on your Apple Watch requires you to install an app, whereas on Android Wear it shows up if you Googled that flight once. So I do think Google has the edge when it comes to (contextual) information in general, but of course Glances is only part of what Apple Watch offers.
- roc 12y ago> "I think that Apple actually took the easy way out here" They took the "Microsoft" route. They refused to make hard decisions about what was right for users and use of this unique platform and it's all pointed in a bad direction for that lack of focus, attention to detail and execution. Smart Watches -- particularly those that require a smart phone -- have about 2 seconds before you hit the "stylus moment". [1] But the watch demo was oddly fixated on long interactions (the most difficult way to text emoji to date) and stupid interactions (browsing pictures on a 1" screen?). The cases where watch-interaction makes more (or primary) sense [2] were given very little screen time, or mere lip service. And, oddly enough, those cases seem to have been given more thought and have more obvious, natural, direct, and thus better interactions [3]. Enabling those complex interactions, that are going to be inefficient and annoying, is going to lead to an avalanche of apps that similarly invite users to do things fundamentally ill-suited to a watch. Poorly conceived apps, lazily-ported apps -- The ecosystem as a whole is going to suffer for having that around. [4] And then there's the interaction methods. iOS was a boon for computer use because it's so obvious, direct and natural. Many/most people never really got the hang of click vs double-click vs right-click. Many struggled with the core indirection of pushing the pointer around the screen with their mouse and the whole "scroll down to push the page up" mess (that only makes sense if you grew up on keyboard-only interaction and the also-awkwardly-named "page up"/down keys). Apple sweated the details, stripped away the distractions and non-essentials, and they nailed it. But what does the watch bring? Quick-tap vs long-tap vs force-tap? Are they kidding? Undiscoverable hidden interaction zones in corner(s?) or off-screen-swipes to execute features with no articulated conceptual logic as to "what goes where" or how the (in)existence of those features is even conveyed? Those demo controls showed more arcane gestures than a Harry Potter movie. And the crown? It zooms the screen, except when it doesn't. It scrolls lists, except when it doesn't. It manipulates input controls, except when it doesn't -- and only if you apply the appropriate tap to successfully shift focus to the desired input. This is a mode-switching UX nightmare. Stated plainly -- that watch, that demo? -- they blew it. They've got a few months where they could course-correct. They've got a review step where they could filter out "bad" apps to protect the ecosystem from what they accidentally enabled (and encouraged by focusing the demo on it). But I am not optimistic that a group who could green-light that demo is capable of discerning the difference. I think Apple's fundamental "taste" is in question. [5] [1] Jobs famously stated "if you see a stylus, they blew it." The key here is that "blew it" doesn't mean "they made a bad tablet". It means "they never understood mobile or touch." They never understood that the use cases and ergonomics require a fundamental re-thinking of interaction. They never understood that you can't just port over things that worked somewhere else and only make sense given prior experience with something else. [2] e.g. when the phone itself is less accessible (while exercising, while in-bed, while hands are collecting purchased items), thus giving you longer than 2 seconds before the "I might as well have pulled out my phone" moment. e.g. when direct use of the phone would defeat the feature (to use the watch as remote viewfinder/shutter release for the phone's camera). [3] notification triage; workout/stopwatch/timer start/stop; simple location-based interactions like payments, unlocking a hotel room door, etc. It all looked far more sane/natural/straightforward. [4] We all just saw what happened with Microsoft's odd mode-shifting app circus on their Surface tablets. If you enable the "conceptually new, thus more difficult, but right" interaction method and "conceptually familiar, thus easier, and wrong" interaction method, how many devs are really going to put in the work to get it right? Recent experience suggests enough devs will take shortcuts that your users will become frustrated and your ecosystem stained. [5] I don't think Apple's taste is definitely gone. But the notion that Apple might be "coasting on momentum" is no longer something I can laugh off. Not on a core design level. And an alternative explanation to "they're coasting" on momentum, is that the Watch is pushing iphone/ipad interactions where they don't belong because Apple's captured by their own momentum. And that's far, far worse.