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Our mobile games startup started in Dec 2013 is profitable. Our monthly revenues are 3-4X our monthly expenses (which includes market salary for Co-Founders.) I
by abhimir 12y ago
Our mobile games startup started in Dec 2013 is profitable. Our monthly revenues are 3-4X our monthly expenses (which includes market salary for Co-Founders.) In fact in the last 2-3 months, we have been able to save up almost 18 months worth of runway for our team of 8.
Bear in mind that the team is based in India, so our salary and other expenses cannot be compared to Silicon Valley, but in India we pay market rates.
- ashishk 12y agopretty awesome accomplishment. are your users in india as well? how are you monetizing?
- abhimir 12y agoMost of our users are in US, UK and Europe. We monetize via In App Purchases (IAPs) and Ads. On average we monetize close to industry standards, 2% of people pay for hints, powerups and other IAPs, while ads give a decent $2 eCPM ($2 for 1000 impressions)
- umenline 12y agowhat is the most profitable platform ? iOS?
- deleted 12y ago[deleted]
- abhimir 12y agoWe have had similar success on all 3 platforms, as it is easier to stand out on Amazon, Google play drives a lot of downloads, and Apple monetizes very well. For us, it is almost 34-33-33 in terms of revenue breakup.
- GFischer 12y agoThanks for sharing ! I'm getting started on Android app development, and those are very encouraging numbers (and thanks for sharing your app link to have an idea of what you're building). I think I'll try my hand at some games targeted for the local audience first (I live in Uruguay, South America, I have some ideas which can be tested for the larger Argentinean and Brazilian markets) and see how it goes :) . My goal is to make U$ 400/month in recurring revenue by year's end.
- dsugarman 12y agovery smart to keep a large runway in the mobile game industry
- abhimir 12y agoThe first lesson I had in this industry was to always prepare for a lean patch. In a hit driven business, you can never be sure when the next hit will come, so always good to have as large a runway as possible. Having said that, this has been my largest worry in this startup, and has caused many a sleepless nights.
- joshdance 12y agoWhat platform? What are your games?
- abhimir 12y agoWe have games on iOS, Google play and Amazon app stores. Mostly trivia games, but some arcade games too. As an example, this is our most popular game across the 3 stores, with 1 million+ downloads https://play.google.com/store/apps/details?id=com.froods.dwtt https://play.google.com/store/apps/details?id=com.froods.dwt...