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I've used submodules before to separate game assets and it just ended up being more trouble than it's worth. The problem is that it separates the history betwee
by jephir 12y ago
I've used submodules before to separate game assets and it just ended up being more trouble than it's worth. The problem is that it separates the history between your two repositories so it takes more time to figure out which asset commit relates to which code commit. In the end, we just merged everything back into one repository.
- eropple 12y agoAgreed. I have a but of a hack that I've stayed to use - I've been using SVN for my game assets and I have git hooks to pull the correct version. Still not optimal, but better.