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I learned Turbo Pascal in an MS-DOS emulator running on old green-screen Burroughs smart terminals, circa 1987. I knew the terminals had some sort of graphics
by etfb 12y ago
I learned Turbo Pascal in an MS-DOS emulator running on old green-screen Burroughs smart terminals, circa 1987. I knew the terminals had some sort of graphics capacity because their font changed when they left VMS mode and started emulating MS-DOS, so I wrote a program to rummage around in memory until I found where the font designs were stored. Then I wrote a font editor that changed the standard font whenever I logged in, to a design based on my own handwriting. After that, I took a leaf out of the Microbee computer's books and emulated hi-res graphics: I wrote a program that printed all the ASCII characters from 33 to 255 in a rectangle, set their font definitions to all zeroes, and then selectively set individual pixels back on according to a pattern that assumed the exact layout of characters. Implemented line, circle, flood fill and a few other graphics primitives. Fun!
- thom 12y agoAh, cool. You used to be able to define your own characters on Amstrads, and that's how I wrote most of my first games.
- etfb 12y agoPretty sure it was the way hi-res graphics worked on the VIC-20 too -- 22 characters by 8 pixels per character = 176 pixels wide, multi-colour mode where each block of 8x8 pixels had a background and a foreground colour. Deeply freaky.
- zellyn 12y agoOn the ZX81 and ZX Spectrum, they called them "User-Defined Graphics" or UDGs. I think I wrote a pixel-flipping grid font editor for characters on every computer I had access to! The ZX81, the ZX Spectrum, the Apple II (once I noticed that one of the games I had (Taipan?) hooked the text output routines into a hires character generator), and eventually various x86 programming environments, although there you were editing bitmaps, not changing the character generator source. :-)
- bch 12y agoThe Vic also had a mode whereby you could make "double height" characters (halving the number of addressable rows), so when you typed "a", it would emit (iirc): a b and when you typed "b", it would emit: c d When I was about 8, I fooled with this peeking and poking pixels so that "a" and "b" bitmaps where the top and bottom halves of a double-height "a", through to the end of the alphabet. I imagined that this would make it easy for my grandparents to use computers. Never mind that they couldn't type, had no interest, and would never remember commands like "load $,8,1". edit: formatting
- mzs 12y agoI used semigraphics on a CoCoII, not my video, but gives an idea of what that means ;) https://www.youtube.com/watch?v=F2rscrAGCaM https://www.youtube.com/watch?v=F2rscrAGCaM
- tripzilch 12y ago> You used to be able to define your own characters on Amstrads ah so THAT is how you could make graphics on those machines? wish I had known that back when I was 10 :-P ah well, good times :)
- Fr0styMatt 12y agoAlright this is the most awesome post I've read all day :) I really need to get to work putting together the kit Microbee that's currently sitting on my other desk....
- etfb 12y agoAre you old enough to remember daisy wheel printers? Basically, the computerised equivalent of a typewriter, with the individual letters on a daisy-like wheel that spun around under computer control to produce slow but "letter quality" printing. When I showed people my handwriting font, they were very impressed and asked if my printouts would be in my handwriting too. Given that the only printers we had were daisy wheels, I suggested that perhaps this would not be happening.
- Someone 12y agoSome daisywheel printers could be coerced to print high-resolution graphics, by repeatable printing a few zillion periods and using the variable line spacing and tab settings. 'Fast' was not a word one would use to describe them, though, even compared to the matrix printers that took minutes for each page of high-resolution output.
- etfb 12y agoComing back to the original post, I wrote a proof-of-concept Braille output program for a daisy wheel printer. Basic idea was: take a line of text input, eg "hello". Convert to Braille ("⠓⠑⠇⠇⠕"), but reverse the dot patterns to make "⠪⠸⠸⠊⠚"). Sandwich a sheet of paper towel between two sheets of paper, feed it into the printer and print the reversed dots using "." and space, micro-positioned. Theoretical result: raised dots punched into the paper by the daisy wheel, able to be read by a blind person. Actual result: the proportions were wrong for reading, and most of the time the paper jammed on the roller because of the padding. Nice idea though.
- elliottcarlson 12y agoOne of my first "public" programs that I made was written in Turbo Pascal and was a read me style app for a demo group (I wasn't anywhere near capable of doing what the rest of the group could do - but at least I found a way to contribute) - I used a custom made font, had a scrolling buffer etc - always nice to take a stroll down memory lane.
- btbuildem 12y ago> take a scroll down memory lane