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If you were going to develop a mono app on osx you'd be better off using monomac than gtk#. Mono develop is written in gtk# and cut and paste works just fine on
by visualR 12y ago
If you were going to develop a mono app on osx you'd be better off using monomac than gtk#. Mono develop is written in gtk# and cut and paste works just fine on osx.
- billyhoffman 12y agoMy use case is the most basic one possible: -Build a GUI app in C# -Run in on both my Windows dev machine (Windows 7), and my main desktop (OS X) That's it. I don't care even what I have to use to build the app (Windows Forms, Stetic, etc). Any advice?
- visualR 12y agoIf your app is something others will use, for the best experience you write your app in such a way that the UI is as swappable as possible. Then write a Mac UI with monomac and a Windows UI with WPF. If it's just you who needs it, then Gtk# might be ok for standard things. But don't expect good os integration without work.
- jonpaul 12y agoHave you considered using node-webkit, AngularJs, and Bootstrap for your cross platform GUI needs?
- visualR 12y agoThe problem with this is you only get 1 thread for the UI and other stuff to run on.