10 ms·
Totally different from C#:sa GC. The GC in unreal engine is used to know when what entity should be removed from the game. (If you have multiple entities point
by k00pa 12y ago
Totally different from C#:sa GC.
The GC in unreal engine is used to know when what entity should be removed from the game. (If you have multiple entities pointing each other.)
The memory allocation still works how it works in C++.
- pjmlp 12y agoWell, since C++11, C++ also has a standard minimal GC API, although only VC++ supports it currently. Thanks for the clarification, as I only knew there was a GC from gamedev articles, forums, without much details.