5 ms·
This is a terrible move for Oculus, though. The reaction from their core audiences - hardcore gamers and developers - seems to be largely negative, at a time ri
by T-R 12y ago
This is a terrible move for Oculus, though. The reaction from their core audiences - hardcore gamers and developers - seems to be largely negative, at a time right after Sony - a company that caters to that audience - announced its competing "Project Morpheus". It's not being taken as a signal of Facebook's innovation, but as Oculus moving toward a casual audience, and their fan base feels abandoned. Do they really feel that whatever plans they have with Facebook are so low-risk and high return that they no longer need that audience?
- baby 12y agoThey have a new audience now: the world.
- LoganCale 12y agoThe world's reaction is also negative. They don't want to wear a box strapped to their face to interact with their friends. Seriously, look at the reaction on Twitter by non-gamers and Facebook users. It's being met with incredulity and mockery.
- nnq 12y agoThey don't want now, but wait 'till Facebook does "their magic" on them :) That "networking effect" stuff is not buzz-speak, and they know how to wield it. Plus, gaming and socialization go hand in hand - it's amazing that others just don't fucking get this yet and see "gamers communities" as just niches or islands.
- T-R 12y agoTheir new audience isn't quite as easily convinced to invest hundreds of dollars on a piece of dedicated hardware.
- WalterSear 12y agoThey already had that audience - down the line, once they have established their beachhead. Selling themselves to facebook doesn't bring it any closer.