5 ms·
It's objective-c and spritekit. I started making games back in 2009 using objective-c and uikit. Honestly, once you get those sprites moving on the screen I fin
by JonD23 13y ago
It's objective-c and spritekit.
I started making games back in 2009 using objective-c and uikit. Honestly, once you get those sprites moving on the screen I find that it really doesn't matter what you're using, but Spritekit is awesome.
I'm pretty good with Xamarin in c# development. I use that mainly for business apps, but nothing beats objective-c and the opensource projects out there to make iOS apps.
Thanks man
- jason_slack 13y agook, cool. I am using Cocos3D-x for my ios games and slowly replacing with my own OpenGL as I get better and better. BTW Dash has Spritekit docset, IIRC.